Thursday, August 15, 2013

Class Dojo's New App!

ClassDojo Mobilizes More Teachers to Build Students’ Character Anywhere with Version 2.0 of its Popular iOS and Android Apps

ClassDojo 2.0 now lets teachers manage, edit, share and sync up their students’ behavior reports from their mobile devices
SAN FRANCISCO – August 15th, 2013 - Today, ClassDojo, the free behavior development platform for teachers, students , and parents, is launching a major update - version 2.0 of its mobile apps for iOS and Android. ClassDojo, already used by over 15 million teachers and students in over 80 countries worldwide, will now offer teachers the full suite of ClassDojo’s web functionality on mobile devices, including setting up and customizing their classes, taking attendance, viewing progress reports, and inviting other teachers.

Download the iOS app here: www.classdojo.com/ios and the Android app here: www.classdojo.com/android

The original ClassDojo app was intended to be a lightweight ‘remote control’ for the website, making it easy for teachers to give students positive feedback on their behavior in real-time within their classroom. There were significant limitations, including the inability to customize classes, view reports or even set up a class. In effect, the app made teachers somewhat dependent on the web application to fully manage their classrooms. ClassDojo’s new iOS and Android apps will offer the full set of ClassDojo’s experience.

Now that roughly two in three teachers have a personal smart device, more teachers can access ClassDojo’s full set of experiences without using a laptop or desktop computer. For many teachers working at underfunded schools with limited school technology resources, this means for the first time they can use ClassDojo with their students to reinforce positive behaviors like persistence, curiosity, and teamwork - and indicates great promise for ClassDojo’s continued ubiquity.

The new version also allows teachers to give behavior feedback without needing to have a Wi-Fi connection (although they still need network coverage). This new feature meets one of teachers’ biggest needs: to be able to use ClassDojo in settings outside of the classroom - for example, in lunchrooms, the playground, on field trips, and even just in classrooms with poor Wi-Fi connections.

Today’s news reflects the company’s continued learnings about the ed-tech market. Classroom adoption of mobile devices is growing quickly, as is evident with the recent news that Apple partnered with the Los Angeles Unified School District to provide students 640,000 iPads. Accordingly, the company has built out its mobile capabilities to allow its mobile development to parallel its web efforts.

“For many teachers and in particular for students, education is now a ‘mobile first’ environment, and we’re excited that ClassDojo is leading the charge,” says Sam Chaudhary, co-founder of ClassDojo. “Our new mobile apps build upon our mission of helping teachers, parents, and students develop the behaviors and character strengths that are essential for lifetime success. Real-time reinforcement of positive behavior, especially when provided consistently across contexts, helps build the character strengths that influence students’ academic and lifetime success.”  

ClassDojo’s mission is to address the ‘other half of education’ that goes beyond just building good test scores, to actually helping students develop the character strengths that are essential for lifetime success. The company is a graduate of the ‘Y-combinator for education’, ImagineK12.

About ClassDojo:
ClassDojo is a real-time behavior feedback platform used by millions of teachers, students and parents to build specific positive behaviors like persistence, curiosity and teamwork at school. It helps teachers solve the most painful problem they face teachers: improving student behavior. It enables teachers to easily conduct their lesson and improve student behavior by providing students with visual and audio feedback triggered using a smartphone, tablet, or computer; it engages parents and students to effect changes in behavior outside of the classroom as well.

About the founders:
Sam Chaudhary worked as a high school teacher and McKinsey & Co education analyst, and has a degree in Economics from the University of Cambridge. Liam Don was an MMO game developer at Runescape (Jagex), and was doing a computer science PhD in Education Technology, which he left to start ClassDojo. ClassDojo was early-stage seed funded by the incubator ImagineK12.


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